We are not done with the work, of course, but my internship has come to an end. It is time to say goodbye to a very interesting internship where I have learned a lot about how to create an app from A to Z. I had a really good time with Thomas, Benni and Matthias – thank you so much for letting me be a part of that group! Good luck with the further work!
The tablet version of the app is nearly done and we are planning to publish the app in the App Store next month. Isn´t that great!?
Also we are happy to send Thomas to the ESRI EducationUserConference in San Diego this summer where he will do a presentation on our work. He also wrote two papers with some colleagues about both apps. The first one was accepted for the 16th AGILE Conference in Leuven, Belgium and will be presented on May 15th. As soon as the paper is published, we will post the link.
Even though we are continuing to improve the app, the editor and the desktop version of Ori-Gami are online and can be presented! It is great to show you our work!!! We would be happy if you played the game and even gave us some feedback. Have fun!
Here are the links:
Game: giv-learn2.uni-muenster.de/origami/game (f.e. try out route ID Vehj9)
We have been able to test the desktop version of Ori-Gami this month. 26 students have tried out the game. Again, the team and the students had a lot of fun! A very successful day, Thomas is writing a paper about the results. I will let you know where to find it as soon as it is published.
Within the app are some functions similar to the ones in the tablet version. The app is documenting all clicks that the students make using a logging file as below. The data about coordinates, time, zoom-level, type of map and so on are now to be analyzed.
Matthias put a lot of effort to redesign the desktop app, since the editor and the game both had their own design. Now the game´s design is the same as the editor´s. Maybe one day not only teachers but also pupils will use the editor and therefore it is really good to have the same layout.
Also the smiley that we have been using in the iPad version is now introduced to the desktop version.
Also it is now possible to use different types of maps. Pupils now have to decide which one is best to use in playing the game. Good luck, kids!
ESRI came out with a new version that includes some really helpful ideas for us. Therefore we overworked the iPad version completely. You can see the optical result below. Doesn´t it look pretty!?
The app is still written in Objective-C and is still using ArcGIS-iOS-SDK. But as developed in the desktop version as well, there are way less FeatureLayers used now.
Also the route now is loaded as a whole at the beginning of the game and not as before where the tablet had to connect to the server after each waypoint. As a consequence the app can be used offline now.
We are happy and glad to present our first prototype of the editor!!!
The editor has two major functions:
First you can create a new route. Therefore the teacher has to give the route a new name. The route will be identified with an ID that the teacher has to memorize or it can be send to the teacher by mail.
The second function is to edit an existing route to continue your work or to improve the directions or so on.
You can find the game on the preliminary Link: http://giv-learn2.uni-muenster.de/origami/editor/
During the winter holidays we were able to make some progress with the editor and the game on the desktop version.
The editor is now installed on the ArcGIS 10.1 for server using PostgreSQL for saving the routes and PostGIS. With this we are now able to save geographical objects in the database. Also we are using a FeatureServer for making an interaction possible. This whole package will now enable teachers to create their own routes for the desktop app.
You can see the database pattern down below.
The desktop app is now improved. As said before, every waypoint of the app was saved as one FeatureLayer. Now, and that makes it easier for the creation of the editor, every whole route will be saved in one FeatureLayer. This is connected to a database and can be reached by a route-ID.
This month Matthias and Benni have been in Berlin at the ESRI-Developer-Summit. They visited plenary sessions and also had technical sessions. They have been able to talk to other developers and get some good information and tricks about the planned editor for the apps.